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Earrings are mercenary-only equipment. Mercenaries can wear two Earrings. Earrings usually have offensive stats, while Bracelets have defensive stats.

Upgrading Earrings Edit

Earrings can be upgraded to higher levels via enchanting or enhancing.

Earrings can have stats improved by adding sockets and star stones.

Crafting and Repairing Earrings Edit

Most (but not all) equipment in Atlantica Online can be crafted by players. Earrings cannot. See Repair for more information.

Earring ListEdit

Item Name Level Stats Attack Power AP Mod. Critical Durability Other
1
Strength +100
Dexterity +100
Intelligence +100
250 - 250
2
10
100
<Special Ability> Health Absorption: Absorb 2.0% of the physical damage dealt.
Exp Increase: EXP increased by 10% when attacking with physical damage.
Cannot be crafted
1
Strength +100
Dexterity +100
Intelligence +100
250 - 250
2
10
100
<Special Ability> Mana Absorption: Absorb 2.0% of the physical damage dealt.
Exp Increase: EXP increased by 10% when attacking with physical damage.
Cannot be crafted
1
Strength +100
Dexterity +100
Intelligence +100
250 - 250
2
10
100
<Special Ability> Magic Damage +10%
Exp Increase: EXP from Magic Kills +25%
Cannot be crafted
1
Strength +100
Dexterity +100
Intelligence +100
250 - 250
2
10
100
<Special Ability> Increases the mercenary's Def by 5% in normal battle and TBS.
Cannot be crafted
60
Strength +100
Dexterity +100
Intelligence +100
250 - 250
2
10
100
<Special Ability> Magic Damage increased by 10%
Exp Increase: EXP from Magic Kills +25%
Cannot be crafted
90
Strength +40
150 - 150
1
2
100
Class: Melee
Cannot be crafted
90
Dexterity +40
100 - 100
1
4
100
Class: Ranged (Except Artillery)
Cannot be crafted
90
Intelligence +40
75 - 75
1
2
100
Class: Magic
Cannot be crafted
90
Dexterity +67
50 - 50
1
2
100
Class: Artillery
Cannot be crafted
120
Strength +80
250 - 250
2
5
100
Class: Melee
Cannot be crafted
120
Dexterity +80
200 - 200
2
8
100
Class: Ranged (Except Artillery)
Cannot be crafted
120
Intelligence +80
150 - 150
2
5
100
Class: Magic
Cannot be crafted
120
Dexterity +40
100 - 100
2
5
100
Class: Artillery
Cannot be crafted
130
Strength +100
350 - 350
2
7
100
Class: Melee
Cannot be crafted
130
Dexterity +100
300 - 300
2
10
100
Class: Ranged (Except Artillery)
Cannot be crafted
130
Intelligence +100
250 - 250
2
7
100
Class: Magic
Cannot be crafted
130
Dexterity +60
200 - 200
2
7
100
Class: Artillery
Cannot be crafted
140
Strength +120
300 - 300
3
8
100
Class: Melee
Cannot be crafted
140
Dexterity +120
250 - 250
3
10
100
Class: Ranged (Except Artillery)
Cannot be crafted
140
Intelligence +120
200 - 200
3
8
100
Class: Magic
Cannot be crafted
140
Dexterity +60
150 - 150
3
8
100
Class: Artillery
Cannot be crafted
140
Strength +160
Dexterity +160
Intelligence +160
250 - 350
4
10
100
[Heaven's Promise Lvl 1]
<Special Ability> Health Absorption: Absorb 2.0% of the physical damage dealt.
<Special Ability> Increase Attack power by 2.0% of Strength
Cannot be crafted
150
Strength +160
350 - 350
4
10
100
Class: Meele
Cannot be crafted
150
Dexterity +160
300 - 300
4
13
100
Class: Ranged (Except Artillery)
Cannot be crafted
150
Intelligence +160
250 - 250
4
10
100
Class: Magic
Cannot be crafted
150
Dexterity +80
200 - 200
4
10
100
Class: Artillery
Cannot be crafted

Event Earring listEdit

Item Name Level Class Attack Power Stats AP Mod. Critical Durability Note
Valentine-s-earring-no-trade
Valentine's Earring (No Trade)
10 Any Merc. 250 - 250 Strength +100
Dexterity +100
Intelligence +100
3 10 Cannot be traded normally
Cannot be crafted
Passionate-valentine-s-earring-no-trade
Passionate Valentine's Earring (No Trade)
10 Any Merc. 500 - 500 Strength +200
Dexterity +200
Intelligence +200
3 10 Cannot be traded normally
Cannot be crafted

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