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Earrings are mercenary-only equipment. Mercenaries can wear two Earrings. Earrings usually have offensive stats, while Bracelets have defensive stats.

Upgrading Earrings Edit

Earrings can be upgraded to higher levels via enchanting or enhancing.

Earrings can have stats improved by adding sockets and star stones.

Crafting and Repairing Earrings Edit

Most (but not all) equipment in Atlantica Online can be crafted by players. Earrings cannot. See Repair for more information.

Earring ListEdit

Item Name Level Stats Attack Power Action Power Critical Durability Other
1
250 - 250
2
10
100
<Special Ability> Health Absorption: Absorb 2.0% of the physical damage dealt.
Exp Increase: EXP increased by 10% when attacking with physical damage.
Cannot be crafted
1
250 - 250
2
10
100
<Special Ability> Mana Absorption: Absorb 2.0% of the physical damage dealt.
Exp Increase: EXP increased by 10% when attacking with physical damage.
Cannot be crafted
1
250 - 250
2
10
100
<Special Ability> Magic Damage +10%
Exp Increase: EXP from Magic Kills +25%
Cannot be crafted
1
250 - 250
2
10
100
<Special Ability> Increases the mercenary's Def by 5% in normal battle and TBS.
Cannot be crafted
60
250 - 250
2
10
100
<Special Ability> Magic Damage increased by 10%
Exp Increase: EXP from Magic Kills +25%
Cannot be crafted
90
150 - 150
1
2
100
Class: Melee
Cannot be crafted
90
100 - 100
1
4
100
Class: Ranged (Except Artillery)
Cannot be crafted
90
75 - 75
1
2
100
Class: Magic
Cannot be crafted
90
50 - 50
1
2
100
Class: Artillery
Cannot be crafted
120
250 - 250
2
5
100
Class: Melee
Cannot be crafted
120
200 - 200
2
8
100
Class: Ranged (Except Artillery)
Cannot be crafted
120
150 - 150
2
5
100
Class: Magic
Cannot be crafted
120
100 - 100
2
5
100
Class: Artillery
Cannot be crafted
130
350 - 350
2
7
100
Class: Melee
Cannot be crafted
130
300 - 300
2
10
100
Class: Ranged (Except Artillery)
Cannot be crafted
130
250 - 250
2
7
100
Class: Magic
Cannot be crafted
130
200 - 200
2
7
100
Class: Artillery
Cannot be crafted
140
300 - 300
3
8
100
Class: Melee
Cannot be crafted
140
250 - 250
3
10
100
Class: Ranged (Except Artillery)
Cannot be crafted
140
200 - 200
3
8
100
Class: Magic
Cannot be crafted
140
150 - 150
3
8
100
Class: Artillery
Cannot be crafted
140
250 - 350
4
10
100
[Heaven's Promise Lvl 1]
<Special Ability> Health Absorption: Absorb 2.0% of the physical damage dealt.
<Special Ability> Increase Attack power by 2.0% of Strength
Cannot be crafted
150
350 - 350
4
10
100
Class: Meele
Cannot be crafted
150
300 - 300
4
13
100
Class: Ranged (Except Artillery)
Cannot be crafted
150
250 - 250
4
10
100
Class: Magic
Cannot be crafted
150
200 - 200
4
10
100
Class: Artillery
Cannot be crafted

Event Earring listEdit

Item Name Level Class Attack Power Stats Action Power Critical Durability Note
Valentine-s-earring-no-trade
Valentine's Earring (No Trade)
10 Any Merc. 250 - 250 Strength +100
Dexterity +100
Intelligence +100
3 10 Cannot be traded normally
Cannot be crafted
Passionate-valentine-s-earring-no-trade
Passionate Valentine's Earring (No Trade)
10 Any Merc. 500 - 500 Strength +200
Dexterity +200
Intelligence +200
3 10 Cannot be traded normally
Cannot be crafted
Halloween Pumpkin Earring (No Trade) 10 Any Merc. 420 - 420 Strength +150
Dexterity +150
Intelligence +150
Multi-Hit +3
10 Cannot be traded normally
Cannot be crafted
Spooky Halloween Pumpkin Earring (No Trade) (see Set Bonuses below) 10 Any Merc. 750 - 750 Strength +300
Dexterity +300
Intelligence +300
Multi-Hit +3
10 Cannot be traded normally
Cannot be crafted

Spooky Halloween Accessory Set Bonuses: Edit

Set Components: Spooky Halloween Pumpkin Bracelet, Spooky Halloween Pumpkin Earring, Spooky Halloween Pumpkin Necklace, Spooky Halloween Pumpkin Ring