Healers in MMORPGs are typically characters dedicated to healing. They can often do damage as well, but their main goal is usually to heal other players on their team.
Atlantica Online is a bit unique, since each player controls a whole team, a main character and up to 8 mercenaries. Thus, Atlantica doesn't have the concept of main classes that are pure dedicated healers, but rather has several main classes that have healing skills can heal significantly enough that they may not need a dedicated healer mercenary.
Most players have a healer character in their formation (could be their main or a mercenary), but it's not required to have one. Many players do well without a healer character or just some more limited healing.
Rather than alphabetically, this section lists healers in order of main characters, healers, off-healers.
Healer Mains[]
These are mains with good enough healing skills that they may not need a healer merc (se above). Several main characters also have limited healing or protective skills that they can choose as one of their 5 skills.
Mage Main[]
- Blessing of Life: Heal your team by surrounding them with the power of life.
- Mana Shield: Restores Health when attacked. Passive.
- Healing: Heal your team by surrounding them with the power of life.
- Aquatic Barrier: The magnanimous protection of the goddess falls upon the Main Character, increasing Magic Defense and Health.
Atlantian Battlemage Main[]
- Healing: Heal your team by surrounding them with the power of life.
- Aquatic Barrier: The magnanimous protection of the goddess falls upon the Main Character, increasing Magic Defense and Health.
Healer Mercenaries[]
Rather than in alphabetical order, these are in order of greater healers to worse healers.
Vampire[]
Carmilla is the best healer in the game. However, she is an expensive Item Mall Merc.
- Dawn Harmony: Restores allies' Health over time (HoT). Heals a column for a good amount for 2 turns and she can cast it multiple turns in a row. I have personally used her to cast healing 3 turns in a row.
- Dawn Harmony can resurrect in TBS, but not in normal combat.
- Vampiric Thirst: Steal Health from the enemy during a basic attack. Passive. The activation rate depends on the skill level.
Automaton[]
Gigas is a good healer and heals your full formation (AoE). It is, however, expensive.
- Healing Pulse: Releases and burst of energy to Heal allies.
Folklorist[]
If you need an excellent high level healer and can't afford the Vampire Item Mall Merc, the Folklorist is the way to go! He also has other excellent skills and is affordable. New players can recruit him for free from a Mercenary Selection Summon Marble.
- Mother Hulda: Mother Hulda is an excellent healing skill that Heals allies and removes their Debuffs or strips enemies of their buffs.
Ching Ya[]
Trainee Ching Ya is a so-so healer, she can heal in a cross (so up to 5 characters), but her heal is lackluster at higher levels. but difficult to obtain and expensive to upgrade.
- River of Stars: A skill natural to Healers, this restores the target's Health over time (HoT)
- Sacred Shield: Puts the target in an ultimate defensive state that no attack can penetrate. Recovers some Health.
Oracle[]
The Oracle is the most common healer in the game for people who can't afford a Vampire.
- Healing: Heal your team by surrounding them with the power of life.
- Healing can resurrect in TBS, but not in normal combat
Shaman[]
The Shaman is the first healer most players get when they start a new level 1 character. Her healing is pretty good at low levels, but you should probably upgrade to an Oracle when you can.
- Blessing of Life: Heal your team by surrounding them with the power of life.
- Blessing of Life can resurrect in TBS, but not in normal combat
Necromancer[]
I have included the Necromancer here, even though she is not technically a healer. She can, however, resurrect characters, which, I suppose, is the ultimate heal.
- Resurrection: Resurrecting Revives an ally from the dead: can resurrect mercenaries in normal battles and main and mercenaries in TBS. The main character cannot be resurrected in normal battles, because if the main dies in a normal battle, the battle is lost.
Wizard[]
The Wizard is an expensive (Item Mall) mercenary.
- Camelot's Grimoire: Remove Stunned status from allies and reduced the Combo Count on allies that are awake. Applies healing.
- Gwendolyn's Touch Heals allies and adds Action Power. When used against the enemy, cancels Buffs.
- Omniscient Sanctuary Covers allies with a call of fate, protecting them from all Magic. Removes Debuffs and increases Accuracy and Health every turn.
Off Healers[]
These are listed in alphabetical order.
Bounty Hunter[]
The Bounty Hunter is an offensive mercenary who can also heal a row of allies and refill their mana.
- Morale Boost: Restores Health and Magic Points to allies.
Goddess[]
The Goddess is used mostly for her stun counter and healing combination.
- Ocean Blessing: The power of the sea protects allies from Magic and Heals their wounds. it also reduces the Combo Count by 1
- Aquatic Barrier: The magnanimous protection of the goddess falls upon the Main Character, increasing Magic Defense and Health.
Minstrel[]
Monk[]
The Monk is used mostly to awaken and countering stuns and his Holy Guard, which can shield a row from magic. He is the least expensive mercenary who can do both.
- Protect: A spell cast automatically on your main character at the start of the battle. Increases defense and regenerates Health.
- Shield of Protection: Increases physical defense and restores some Health every time the user takes damage.
- Holy Guard: Celestial power protects your team from all Magic.
Princess[]
- Princess' Order: Increases your Ranged mercenaries' Defense and recover Health every turn (AoE). Passive.
Prophet[]
- Concentrate: The mercenary enhances the physical damage and Accuracy of allied Melee mercenaries, and regenerates their Health (AoE). Passive.
Puppeteer[]
The Puppeteer can give any character in your formation another turn by removing any stun and increasing Action Power and other abilities. This is accompanied by a single character heal.
- Empowering Control: Takes control of allies using puppetry powers, increasing their abilities. Allows Stunned characters to lose their Combo Count.
Taoist[]
- Empowered Aura: Empowers other Spear wielders, restoring Health and boosting Multi-Hit rate every turn (AoE).
Trainee Chiu Hong[]
- Change of Seasons: Increases the abilities of all of your allies through your chi (AoE). This skill can only be used when you are below a certain amount of Health. When used, all of your allies will recover Health and increase their Critical rate.
Trainee Hualin[]
- Hallowed Heavens: Uses powerful meditation to strengthen Staff mercenaries (AoE). Every turn, allies will recover Health and gain Intelligence.
Trainee Kim Choon Sam[]
- Beggar's Wit: Target ally’s Health and Magic Points recover significantly and all magic effects are removed.
Trainee Shao Xian[]
- Lotus Mantra: Powerful meditation is used to strengthen Gun mercenaries. Every turn, they will recover their Health and increase their Multi-Hit rate (AoE). Passive.
Self-Healing[]
A number of skills allow a character to heal or protect him or herself and or restore Health to him or herself. See the full Skills List to see all possible options.
Resurrection[]
There are mercenaries that can resurrect allies in battle and items that can resurrect characters in and out of battle.
See the Resurrecting page for details.