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Infinity Challenge

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Introduction Edit

Infinity Challenge (IC) is a special mode where Atlantians team-up to defeat consecutive waves of enemies. The maximum amount of waves is 30 and the given time limit is 30 minutes. You can join or create your own party. Otherwise you will be matched with other players, or Doppelgangers.

Infinity Challenge is not permanent content, it is only available a few weeks at a time as an event.

InfinityChallenge

Rules Edit

  • Your main character must be at least level 30.
  • You cannot use any consumables during battle (Potions, Scrolls)
  • You will be disqualified if you disconnect or retreat.
  • You cannot join while inside a Squad.
  • You will be kicked out if idling for too long.
  • If you die before the other party members and leave the party, you will not receive your contribution reward.

Schedule Edit

The Infinity Challenge is open daily at 6 different time frame. You have 5 minutes to apply, after which you will have to wait for the next one.

  • PST: 4 AM, 8 AM, 12 PM, 4 PM, 8 PM, and 12 AM
  • EST: 7 AM, 11 AM, 3 PM, 7 PM, 11 PM, and 3 AM
  • GMT: 3 AM, 6 AM, 12 AM, 3 PM, 6 PM, and 12 AM
  • GMT +7: 1 AM, 7 AM, 10 AM, 1 PM, 7 PM, and 10 PM

Recommended set-up Edit

This will be a short list of recommended equipment and mercenary types. It obviously doesn't apply to everyone and may vary depending on your play style.

Recommended equipment:

Recommended mercenary types:

2 AoE casters ; 3 front-line tanks and 2 multi-hit range mercenary (whip / gun). e.g Tianmo counts as an AoE caster and a front-line tank.

Not recommended to use mercenaries:

  • Most single-target mercenaries (swords, bows, staves).
  • Healers are for the most part a waste, especially at higher levels since healing isn't as efficient.
  • Monk / Goddess are not needed if you consider yourself well-geared.

For a more detailed look at the usability of a particular mercenary, please continue reading.

Mercenaries effectiveness list Edit

Unlike normal PvE, Infinity Challenge requires more than just fire power. It is a battle of strategy, and therefore you will need a variety of mercenaries to get as far as you possibly can. Note that this a personal list. Feel free to change the ranking, but clearly list and explain your reasons.

Top tier mercenaries (in no particular order):

Druid: Great overall stats, row attack, Forest prison not only freezes a row for 2 turns but also deals a lot of damage in magic-recommended stages. Beast soul is highly situational, but can help on boss stages.

General: This mercenary is probably my go-to mercenary if you want a cheap all-around efficient mercenary. His green dragon rage can render useless enemies range units/bosses (making them miss most of their attacks), it can also 1 hit K0 whole range formations on Magic-recommended stages. Green dragon glaive is also a great AoE which can 1 hit k0 any type of formation (Magic-stages).

Taoist: A 3 man party, each using a Taoist, can basically render an enemy boss useless indefinitely using Vital Seal. Stacks some pretty good stats too and can use guardian stone of recovery for extra survivability.

Shen Hong: Having a great AoE with AP debuff is great on magic-recommended stages, and bosses. And the fact that she’s a whip makes it even better, the ability to hit a row of flying enemies makes her more useful than gun mercenaries (thanks to the stage x, y , z), and the fact she can wear orbs gives her extra tankiness against AoE.

Empress Tianmo: One of the best, if not the best tank in the game. Has a powerful AoE to destroy magic-recommended stages. Enough said.

Patriot: May not be the best damage dealer, but his utilities are extremely useful. Great defense and attack buff to whole formation. Protects allies from getting stunned (camaraderie), and being a gun merc, he can attack flying bosses and enemy units.

Puppeteer: Has the ability to give any mercenary or main character a second turn. Can be a life saver when the boss is close to dying.

Xuanzang: One of the best AoE in the whole game. Reduces vitality by a large margin, thus making it easier to kill mobs efficiently.

Vampire: Her ability to heal allies, heal herself, and attack flying enemies, makes her a great mercenary to consider using. Players with top-tier armor may want to substitute her with a more efficient damage-dealing mercenary though.


High tier:

Warlord: This dude might not seem like it, but he’s one of the best mercenary to consider bringing in IC. His passive gives a good attack buff to your main character. His active can seal the opponent’s boss magic while also decreasing his physical attack stats which can render useless your Monk/Goddess. His Lightning slash can also destroy a row of enemies, very useful in magic-recommended stages.

Bounty Hunter: Great defense, very good physical attack with a passive attack buff. Morale boost raises both HP and MP of selected row. Decent AoE. So basically a jack-of-all-trade mercenary. Expensive to buy, expensive to upgrade, expensive to book-up. Not a poor-man’s choice for sure... One might want to wait for a free event.

Kim Choon Sam: Great tank, great single target HP/MP restoration. Has a good AoE. Basically Tianmo for the poor. His passive can stun enemies when he's hit, which can come in handy.

Elementalist: Blazing Earth. Enough said. All if not most melee units affected by this debuff will start missing attacks. Very handy if your gear is not the best.

Tarkan: Good overall damage, self-will which boosts attack power and action points (but attacks random monster). Has the ability to resist any stun-spell.

Sheriff: One of the best ranged mercenary due to the high damage and multi-hit rate. Lack on the survivability side, and requires a MP regenerator in order to keep her passive buff.

Necromancer: Since scrolls and consumables are forbidden in Infinity Challenge, the necromancer is a great way to replace the Scroll of Resurrection. And with her signature weapon, the Faust's Violin, it makes her both a great support mercenary and a decent ranged attacker.

Trainee Chiu hong: Her passive debuff, reduce the enemy's melee attack power. And she can also buff your whole formation's defense.

Bard: Possesses a decent AoE attack while also being able to stun enemies passively, similarly to Valkyrie's stun.

Clown: The harlequin has good offensive stats, and with those attack buff skills it’s even more apparent. But the bulk of her strength lies within her Fatal Flourish magic: a devastating single target attack that can kill a boss in a single hit (if you have good intelligence equipment: more MP = more Damage), although it does drain all her MP, kind of a last resort magic to use, or using in concordance with a mana regenerator mercenary.


Medium tier:

Centaur Archer: High single target killing power, very bad defense. This glass-cannon mercenary is not recommended for high-stages. Although she does have a very good AoE which doesn’t make her that worthless. But with the funds required to summon and upgrade her, there are much better alternatives available.

Empress: With decent snipping capability, and holy guard magic, the Empress can be considered a decent mercenary for boss stages. Otherwise she doesn't have much going for her.

Pirate: Good for boss fights, with her dual-swords and high attack potential. Her Marauders Edge can also be of great help to Atlantian Blademasters. But like the Clown, she lacks in defense.

Lady Knight: Very good entry-level front-line tank. Her Light Slash magic is decent with its 2 target-column reach. Very cheap to use.

Bai Yigai: No AoE but a decent mana restoration magic with a small magic defense buff. Decent physical attack with a good passive attack buff. Cheap to buy, arguable on the upgrade (no need to buy books). Equip with a Nemesis Cannon for maximum efficiency.

Goddess/Monk – Both of them are good choices. However those with high survivability might want to scrap them from their formation in favour of high-attack mercenaries. Helps cover weak-to-AoE mercenaries/main during some bosses and magic attacks from normal units in higher stages. Can also awaken allies during long stages.

Maitreya:

Automaton:

Demeian Guardian:


Low tier:

Witch: High magic resistance, immune to cannonballs. One of the best AoE in the game and without a doubt the best mana restoration skill. Cheap to buy and upgrade. But her AoE uses a huge amount of AP, making her useless and open for a few turns.

Northern Viking/Viking: Can freeze a row of enemies. Despite this, he can be taken out fairly easily due to its low stats.

Dark Archer: She might not boast very good stats, but her Multi Arrow magic is a very good alternative if you don’t have any AoE caster. But her squishiness is quite disturbing.

Hwarang: The only thing he has going for him is his ranging mercenary attack buff, which is quite good. But at the end of the day, this squishy mercenary will probably die within 5 turns.

Prophet:

Janissary: Only one skill, and it happens to be not-so-useful in Infinity Challenge. Overall, his stats also lack. Wouldn’t recommend this guy at all.

Exorcist:

Oracle:

Beast Trainer:

Minstrel:

Trainee Gou Chen Nam:


Very low tier:

Default mercenaries: You know the mercenaries you automatically get after completing the tutorial? Yes the generic ones. Well forget about them and start looking for real stuff. Not only do they cap at level 60, but you can’t even change their equipment, rendering them useless for Infinity Challenge.

Archer: Low stats, Silence can block magic, but most enemies regular attacks hits harder then their magic attacks. Silence does not effect bosses and some regular enemies. Single target attack.

Swordsman: Not bad for tanking purposes, but fails at everything else. Dark seed + Hex of Darkness could be cool, if it wasn’t for the low stats of Grade D mercenaries.

Inventor: This guy would be good if stunning was a viable strategy. Unfortunately, it isn’t, at all. And with his bad stats, he is useless.

Shaman: Weakest healer, essentially a weaker version of the Oracle.

Gunner: She might have the worst overall stats in the whole game, but that doesn’t stop her from having a decent column killing move. The good old Wild Shot can take out a column of weak-to- magic enemies which is much better than most magic found in the garbage tier, but she’s still a bad choice.

Spearman: Average attack power, but can be easily knocked out compared to other mercenaries. Lightning Spear magic isn't very effective in these fights.

Mana Regenerators Edit

This is mostly aimed at those with limited funds with no Deep Blue Sea/Elizabeth's Blood Red earrings/bracelets. Mana can be drained very fast when wearing low + rings and helmets (and some mobs can drain mp). If maintaining your mana is a problem, using a Witch , Bai Yigai , Bounty Hunter or even Kim Choon Sam can help you survive longer.

Witch: High magic resistance, immune to cannonballs. One of the best AoE in the game and without a doubt the best mana restoration skill. Cheap to buy and upgrade.

Bai Yigai: Has the physical defense advantage over the Witch, but no AoE. Decent mana restoration with a small magic def buff. Decent physical attack with a good passive attack buff. Cheap to buy, arguable on the upgrade (no need to buy books).

Bounty Hunter: Great defense, very good physical attack with a passive attack buff. Morale boost raises both HP and MP of selected row. Decent AoE. So basically a jack-of-all-trade mercenary. Expensive to buy, expensive to upgrade, expensive to book-up. Not a poor-man’s choice for sure... One might want to wait for a free event.

Kim Choon Sam: Great tank, great single target HP/MP restoration (the other mercenaries affect whole rows). Has a good AoE. Basically Tianmo for the poor with health/mana restoration magic. Aimed mostly at higher levels who just need to maintain the mana of 1-2 mercenaries.

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