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AOCharCreationMarksman

The Marksman is a Bow main character class.

With your bow, you become a master sniper, able to strike any one target in the enemy formation with high damage, and you deal even more damage with the right arrows. While your high evasion helps you avoid enemy attacks, your low vitality makes you vulnerable. User you Silence magic to stop the enemies from using magic of their own.

Basic Info[]

Attributes[]

Bonus Stats[]

The Marksman gets the following bonus stats:

Skills[]

  • Silence Silence: Stop an enemy from using magic for a limited time by casting Silence.
  • Deadly shot Deadly Shot: A shot of desperation while on the verge of death. The attack puts a strain on your Action Power, delaying your next turn.
  • Chaos wind Chaos Wind: Damage the enemies with a tornado (AoE). Casting Break Down on top of Chaos Wind will cast Destructive Wind.
  • Savage arrow Savage Arrow: Fire a particularly brutal shot into a row of enemies, leaving them in unbearable pain.
  • Know thy enemy Know Thy Enemy: Deal additional damage to enemies of the same class.

Level 100 Upgrade Skill[]

You must complete the Main Character level 100 Upgrade quest line to learn this skill.

Level 120 Upgrade Skills[]

You can learn only one of these skills. These skills can only be learned after level 120 upgrade.

Talents[]

The Talent System allows Main Characters level 130 and above to choose additional bonuses.

Level 130 Talents[]

Talents
Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Mighty Offense
[ Increases Attack Power by x. ]
300
600
900
1,200
1,500
1,800
2,100
2,400
2,700
3,000
Hearty Endurance
[ Increases Max Health by x. ]
1,800
3,600
5,400
7,200
9,000
10,800
12,600
14,400
16,200
18,000
Magic Mastery
[ Increases Magic Level by x. ]
1
2
3
4
5
6
7
8
9
10

Level 140 Talents[]

Talents
Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Sharpshooter
[ Increases minimum Attack Power by x. ]
2%
4%
6%
8%
10%
12%
14%
16%
18%
20%
Artful Dodger
[ Gain a x chance to evade Melee attacks. ]
2
4
6
8
10
12
14
16
18
20
Flaming Arrows
[ Physical Attacks gain a x chance to fire flaming arrows, reducing the target's Vitality and Attack Power. ]
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%

Level 150 Talents[]

Talents
Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
[ Increases any Attack Power Buffs you receive by x. ]
20%
40%
60%
80%
100%
120%
104%
160%
180%
200%
Battlefield Evasion
[ Gain a x chance to evade Ranged attacks. ]
2%
4%
6%
8%
10%
12%
14%
16%
18%
20%
Freezing Arrows
[ Physical Attacks gain a x chance to fire freezing arrows, reducing the target's Defense and Magic Defense. ]
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%

Level 160 Talents[]

Talents
Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Long Shot
[ Your attacks deal x more Damage against enemies in the back row. ]
10%
20%
30%
40%
50%
60%
70%
70%
90%
100%
Evasive Maneuvers
[ Grants x chance to evade all Physical Attacks and Magic attacks. ]
Lv.1%
Lv.2%
Lv.3%
Lv.4%
Lv.5%
Lv.6%
Lv.7%
Lv.8%
Lv.9%
Lv.10%
Defense Breaker
[ Ignores x of the target’s Defense when dealing a Physical Attack. ]
3
6
9
12
15
18
21
24
27
30

Level 170 Talents[]

Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Strike Twice
[ Increases Multi-Hit Rate by x. ]
1.5
3
4.5
6
7.5
9
10.5
12
13.5
15
Body Tempering
[ Increases Strength, Dexterity, Intelligence and Vitality by x. ]
100
200
300
400
500
600}
700
800
900
1,000
Artillery Protection
[ Decreases Ranged Physical Damage taken by % . ]
5
10
15
20
25
30
35
40
45
50

Level 180 Talents[]

Grade
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Union
[ Increases Attack Power by % and Health of Mercenaries by % . ]
1
2
3
4
5
6
7
8
9
10
[ Increases Attack Power and Defense by % . ]
2
3
5
7
8
9}
10
11
13
15
Eternal Bond
[ Increases Multi-Hit Rate by % and Health of Mercenaries by %. ]
10
20
30
40
50
60
70
80
90
100
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