The Monk possesses ancient magic that can turn the tide of battle. While he's frail and lacks any real offensive power, his ability to block enemy spells and protect your mercenaries from stun makes him essential to many formations.
You can have as many of this mercenary as you like.
While the Monk may seem weak and boring, he's also one of the most practical mercenaries to have and possibly the only D rank mercenary to last up to the highest levels of gameplay. This is because of his skill combination, not found on other mercenaries (the closest being the Goddess), which consist of two of the greatest neccesities of any formation: stun prevention and magic/ailment protection.
Awakening completely clear the combo count and restores any characters afflicted with stun; Holy Guard prevents any other kind of magic from affecting its target; Protect grants a defense and regeneration buff to the main character at the start of battle; Shield of Protection increases defense and restores health every time the main character is attacked (doesn't activate from passive damage). The last two skill are mutually exclusive, only one can be taught at a time.
As mentioned before, the Monk possessed the combination of Awakening+Holy Guard that is absent from any other mercenary in the game, with the exception of the Goddess' Oceanic Barrier (which heals but is slightly less effective at the other two effects). This makes the Monk possibly the best support unit, with the downside of his general frailness and very low attack input. Players should try to keep at least one Monk available, a very easy task considering his low costing upgrades and skills. He's especially useful in PvP, but can also shine in PvE.
Basic Attack Edit
- You can start the Monk Recruitment (Quest) quest chain at level 18 through Huike near Beijing.
- Huike's Letter is the Sealed Orb for summoning the Monk mercenary. You can use it at Main Character level 18. You might find it on the Market.
Formation Tip: The Monk is known to be the ultimate support mercenary. With abilities to remove stun counters, dispel/make immune to magic effects, and making the Main Character harder to kill; the Monk is the earliest end game mercenary a player can obtain. Being a support mercenary, the Monk has very limited offensive capabilities. The Monk's Action Power gain is quite low, but can be boosted by an Exorcist's Speed Cast skill. A Monk can also have either Protect or Shield of Protection, not both, but being a D class mercenary, you can have one Monk with Shield of Protection and another with Protect. Having multiple Monks with Protect and Shield of Protection, however, does not stack. The Monk performs well in both PvE and PvP.
|Monk I||20||50 Ashen Crystal||210||310||160||180||100||500|
|Monk II||50||100 Ashen Crystal||240||350||180||200||175||500|
|Dharma||80||20 Ashen Jewel||280||360||200||230||250||500|
|Dharma I||100||50 Ashen Jewel||299||385||214||246||340||500|
|Dharma II||120||150 Ashen Jewel||319||403||227||260||415||500|
|Dharma III||130||200 Ashen Jewel||339||422||239||275||495||500|
|Dharma IV||140||200 Ashen Jewel||362||443||252||292||619||500|
|Dharma V||150||200 Ashen Jewel||387||467||267||310||792||500|
|Dharma VI||160||200 Ashen Jewel||464||560||320||372||950||500|
The mercenary awakens stunned allies.
Celestial power protects your team from all Magic.