Atlantica Online has a huge list of well over 200 Magic Skills.
See Skill for an overview of Skills and links to other Skill lists (e.g. by type).
See Combination Skills for a list of Skills that are triggered by multiple Skills being cast on the same character(s).
This table is a complete list of Skills.
- Range is Attack Range
- Affects shows whether the enemy or ally formation is affected. Self means the skill affects only the caster; Main means the skill affects your own Main.
Skill | Description | Range | Affects | Class(es) |
---|---|---|---|---|
108 Afflictions | Health and Defense is reduced, but Multi-Hit rate and Attack Power is drastically increased. | Self | Allies | Trainee Fangzhang |
Absolute Resolve | Absolute Resolve raises Defense and Multi-Hit rate of Tania, dispels all Magic which has a Stun effect | Self | Slave Warrior | |
Abyssal Refrain | A somber melody robs the enemy of their Defense and Magic Defense. | Enemies | Bard | |
Accursed Shroud | Grants a chance to silence and deal damage over time (DoT) when hit by enemy magic. | Self | Allies | Trainee White Witch |
Adamantine Chakra | Grants Buddha's protection. Target takes no damage from physical attacks. | Allies | Trainee Maitreya | |
Aftershock | Grants a chance to attack again if you fail a Multi-Hit. | Self | Allies | Rifleman |
Aggravated Assault | Weaken the enemy with each swing of your axe, and steal some Action Power. | Enemies | Reaver | |
Agile Counter | Counter an enemy's physical attack with an arrow of your own. Passive. | Enemies | Celestial Hunter | |
Annihilation | Cancels enemy magic and deals damage to Magic Points. | Enemies | Combo Skill | |
Aquatic Barrier | The magnanimous protection of the goddess falls upon the Main Character, increasing Magic Defense and Health. | Main | Allies | Atlantian Battlemage, Goddess, Mage |
Apotheosis | Transforms into a Goddess. | Self | Allies | Stormcaller |
Arms of Atlantis | Assaults the enemies with the superior technology of Atlantis (AoE). | Enemies | Automaton, Bombardier | |
Arrest | Ties the enemy up with rope. | Enemies | Sheriff | |
Arrow Cascade | Rain arrows down on the enemies for severe damage (AoE). | Enemies | Dark Archer, Marksman | |
Athena's Protection | Shields the champion, raising Defense and restoring Health every turn. Passive. | Self | Allies | Champion |
Awakening | The mercenary awakens stunned allies. | Allies | Monk | |
Bad Blood | Enemies take more damage from melee attacks. Targets take damage every turn, especially on targets suffering from Magical Fire. | Enemies | Trainee Heisha Modi | |
Battlefield Courage | A passive skill which boost allies' fighting spirit and as a result, it increases the Attack Power and Defense of allies (AoE). | Allies | Patriot | |
Beggar's Wit | Chi from within is used to instantly increase the talents of the ally. Target ally’s Health and Magic Points recover significantly and all magic effects are removed. | Allies | Trainee Kim Choon Sam | |
Beast Summon | The mercenary summons beasts to inflict damage on all opponents (AoE). | Enemies | Beast Trainer, Reaver | |
Beast's Soul | Summons Beast's Soul to increase allies' Attack Power. Casting War Cry on allies affected by Beast's Soul triggers Combo Skill Enraged Beast's Soul. Casting Green Dragon's Rage on enemies affected by Beast's Soul triggers Combo Skill Green Dragon's Roar. | Allies | Druid, Reaver | |
Beating Sun | Seals the enemy's magic with the blazing savanna sun. Passive. Casting Beating Sun over Retribution triggers Combo Skill Annihilation. | Enemies | Atlantian Battlemage, Mage, Sorceress | |
Blazing Earth | Lowers nearby melee enemies' Vitality by raising the temperature of the atmosphere (AoE). | Enemies | Atlantian Battlemage, Elementalist, Mage | |
Blessing of Life | Heal your team by surrounding them with the power of life. | Allies | Mage, Shaman | |
Blitzkrieg | Target an enemy to attack up to 4 times, dealing extra damage each attack. Passive. | Enemies | Bombardier | |
Blood Curse | Summons a spirit to curse the target, dealing increasing damage every turn and damaging Action Power/Speed. | Enemies | Necromancer | |
Blood of Asura | Blood showers your enemies, inflicting critical damage (AoE). Enemies take damage over time (DoT) and have less Defense and Magic Defense. | Enemies | Trainee Guangmo | |
Blood Vendetta | Vengeance drives you, increasing Attack Power, Accuracy and Critical in exchange for Health. Nullifies Stun magic. | Self | Enemies | Bounty Hunter |
Blood Vengeance | Deal severe damage to one enemy, in exchange for damage to one of your own mercenaries at random. | Enemies | Pirate | |
Bloody Grasp | Summons a bloody hand to crush enemy's fighting spirit (AoE). Enemies hit with the skill take damage and lose Action Power. | Enemies | Trainee Shen Hong | |
Bloody Strings | Sacrifices an ally to increase caster's Attack Power, Critical Rate, Multi-Hit Rate, reduce Combo Count by 1 each turn and grant immunity to Magic, except Purification and Dispel. | Allies | Berserker, Puppeteer | |
Bomb Attack | Damage Ranged enemies by bombing their location multiple times. | Enemies | Combo Skill | |
Break Down | Damage all enemies by shaking the ground (AoE). If you cast Break Down magic on an enemy who's been affected by Chaos Wind, the Combo Skill Destructive Wind will activate. | Enemies | Knight, Spearman, Swordsman, Viking | |
Broken Arrows | Decreases Attack Power and Vitality of the enemy's Bows mercenaries and seals their magic. | Enemies | Punisher | |
Broken Spear | Reduces the effectiveness of enemies' Spears (AoE). | Enemies | Prophet | |
Brutal Will | Increase your team's Accuracy and Multi-Hit rate. Allies will automatically attack enemies. Casting Mana Trap on Brutal Will triggers Combo Skill Mind Breaker, destroying the will spell. | Allies | Mage, Shaman | |
Buddha's Grace | Transforms pain into benefit. Has a chance to reduce the Main Character's Combo Count and restore Health on physical attack. | Main | Allies | Trainee Ching Yue |
Burning Essence | Increases Action Power, speed and Accuracy. When the spell ends, replenishes Health. | Allies | Taoist | |
Burning Faith | Gain immunity to all freezing magic and restore a small amount of Health each turn. | Self | Allies | Reaver |
Bursting Beam | Damage all enemies with explosion of light. | Enemies | Combo Skill | |
Camaraderie | With his camaraderie, he shares his damage with other allies and decreases the Combo Count. | Allies | Patriot, Rifleman | |
Carnage | Drives through a column of enemies with your power saw. | Enemies | Bounty Hunter | |
Celestial Surrender | Grants a chance to restore Health and Action Power when struck by physical attacks. | Self | Allies | Trainee Dharma |
Celestial Venom | Damages enemies over time (DoT). If the magic is Disspelled by Holy Guard, Ocean Blessing or Empress' Blessing, triggers Celestial Rage, which greatly reduces the targets' Action Power. | Enemies | Astrologer | |
Chainsaw Blade | Summon a huge sawblade which slices the enemy's Formation to deal damage (AoE). | Enemies | Berserker | |
Chakra Absorption | Turns pain into power. Grants a chance to recover Health and Magic Points when taking damage. | Self | Allies | Trainee Xuanzang |
Change of Seasons | Increases the abilities of all of your allies through your chi (AoE). This skill can only be used when you are below a certain amount of Health. When used, all of your allies will recover Health and increase their Critical rate. | Allies | Trainee Chiu Hong | |
Chaos Edge | Damage an enemy with a blade of darkness. If you use this magic on enemies who are affected by Brutal Will or Seth's Will, it will cause additional damage. | Enemies | Knight | |
Chaos Wind | Damage the enemies with a tornado (AoE). If you cast Break Down magic on an enemy who's been affected by Chaos Wind, the Combo Skill Destructive Wind will activate. | Enemies | Bombardier, Maestro, Marksman, Rifleman | |
Chione's Fury | Arrows of ice rain down, striking the entire enemy Formation at once (AoE). Enemies take ice damage over time (DoT). | Enemies | Celestial Hunter, Centaur Archer, Marksman | |
Cleaving Blows | Gives basic attacks a chance to deal additional damage and weaken enemy defenses. Has a higher chance to trigger at higher magic levels. Passive. | Allies | Druid, Tarkan | |
Concentrate | The mercenary enhances the physical damage and accuracy of allied Melee mercenaries, and regenerates their Health (AoE). Passive. | Allies | Celestial Hunter, Marksman, Prophet | |
Counterattack | Grants a chance to return a certain amount of damage back to the opponent. | Enemies | Knight | |
Crimson Blade | Summons the Crimson Blade to damage enemies. | Enemies | Pirate | |
Crushing Blow | Armor penetration. Reduces physical Defense and Magic Defense. | Enemies | Slave Warrior | |
Curse of Strings | Use powerful puppetry magic to control and curse the enemy, nullify all Magic cast on them, except Purify spells. | Enemies | Puppeteer | |
Dark Legacy | Inflicts powerful damage on enemies and seals Magic attacks. | Enemies | Dark King Arthur | |
Dark Mists | Summons mists from the underworld, increasing Evasion while decreasing Accuracy. Can be cast on enemies/allies. | Allies or Enemies | Necromancer | |
Dark Seed | Continuously damages an enemy with dark power. If you use Hex of Darkness on an enemy who's been affected by Dark Seed, Combo Skill Hell Flame will be put in action. | Enemies | Knight, Swordsman | |
Dark Soul Rising | Unleashes true potential, increasing Health recovery and Attack Power when health reaches a certain threshold, once per fight. | Self | Allies | Trainee Heisha Modi |
Dark Spirit Daggers | Attacks enemies with dark energy daggers. Targets are engulfed in magical fire, taking additional damage. | Enemies | Trainee Mo Chien Lang | |
Darkness Within | Focuses dark energy to increase physical damage. Attack Power and Accuracy are increased. | Self | Allies | Trainee Mo Chien Lang |
Dawn Harmony | Restores allies' Health over time (HoT). In TBS, it lasts for only 1 turn, but can resurrect allies. | Allies | Vampire | |
Deadeye | Grants a chance to reduce the opponent's Defense and Magic Defense during an attack. | Enemies | Rifleman | |
Deadly Shot | A shot of desperation while on the verge of death. The attack puts a strain on your Action Power, delaying your next turn. | Enemies | Archer, Artilleryman, Bombardier, Gunner, Maestro, Marksman, Rifleman | |
Deadly Strike | A strike of desperation while on the verge of death. The attack puts a strain on your Action Power, delaying your next turn. | Enemies | Berserker, Dragoon, Knight, Reaver, Spearman, Swordsman, Viking | |
Death Proof | Uses inner energy to reduce damage received from the enemy. Part of received damage is absorbed as Magic Points. | Self | Allies | Trainee Master Lian Hua |
Deep Insight | Reduces opponents' physical Defense and shows their remaining Health, also causing a small amount of damage (AoE). | Enemies | Artilleryman, Bombardier | |
Dell'arte | Your theatrical training grants you a chance to nullify physical damage with your swords. | Self | Allies | Clown |
Demeian Tactics | Demeian magic flows through your Formation, boosting allies' Accuracy and Evasion Rate (AoE). | Allies | Bombardier, Demeian Guardian | |
Demon Skin | Grants you the seething skin of Demon. Makes you resistant to Melee attacks and enhances your inner powers. Increases Strength, Attack Power and Multi-Hit. Passive. | Self | Allies | Trainee Empress Tianmo |
Demon's Sickle | When HP is 30% or lower, deals heavy damage to a single target and heals a portion of HP. | Enemies | Lich | |
Demoralize | Seals the Magic of the enemy leader and drains Mana from him. Also decreases Attack Power, Defense, Critical Rate and Multi-Hit Rate. | Main | Enemies | Warlord |
Destructive Instinct | As you take damage over the course of the battle, your latent rage begins to awaken and soon your powerful destructive instinct will take over. | Self | Enemies | Berserker |
Destructive Wind | Damage the enemy by dropping a tornado in the middle of the enemy's formation. Casting Evanescent Scud on top of Destructive Wind casts Combo Skill Bursting Beam. | Enemies | Combo Skill | |
Devastation Shell | Devastates the enemy's Formation with a deadly cannonball (AoE). | Enemies | Bombardier | |
Dharma Mantra | Enhances the flow of energy in the body. Increases your physical Defense and recovers Health every turn. | Self | Allies | Trainee Bai Xian, Trainee Ching Yue, Trainee Dharma, Trainee Fangzhang, Trainee Maitreya, Trainee Master Lian Hua, Trainee Soranggoon, Trainee Xuanzang |
Diabolical Prison | Traps enemies in a demonic marble. Targets take damage over time (DoT) and are unaffected by magical effects. | Enemies | Trainee Empress Tianmo | |
Direct Current | A field of electricity surrounds the caster, inflicting damage on attackers. Passive. | Allies | Atlantian Blademaster | |
Dischord | Basic attacks have a chance to confuse the enemy. | Enemies | Bard | |
Dispersing Shadow | This summons a shadow to cut down the enemy team (AoE). Additional damage is applied to those with Karmic Cunning effects on them. | Enemies | Trainee Kim Choon Sam | |
Divine Demon | Summons a fierce demon to attack enemies (AoE). Targets take severe damage and are burned by Magical Fire. | Enemies | Trainee Empress Tianmo | |
Divine Slash | Damages enemies with a powerful sword of light. Deals random damage. | Enemies | Combo Skill | |
Divine Thunder | Divine Thunder repeatedly damages the enemy formation over time (AoE, DoT). | Enemies | Stormcaller | |
Divine Will | Sends allies into a frenzy, increasing their offensive strength and causing them to attack enemies. Casting Mana Trap on Divine Will triggers Combo Skill Mind Breaker, destroying the will spell. | Allies | Goddess | |
Drunkard's_Iron_Strike | This skill puts the enemy at ease so that they are left unprepared for the counterattack. Physical attacks have chance to stun and reduce Action Power. | Enemies | Trainee Gou Chen Nam, Trainee Beggar Su, Trainee Kim Choon Sam, Trainee Shao Xian, Trainee Ching Ya, Trainee Chiu Hong, Trainee Bai Yigai, Trainee Chueh Shui | |
Drunken Fist | Increases abilities through a drunken stupor. Increases the target's Multi-Hit rate, Attack Power, and Action Power. | Allies | Trainee Ching Ya | |
Dusk Elegy | Play Dusk Elegy to greatly lower the enemy's Magic Defense and absorb the enemy's Health continuously. | Enemies | Vampire | |
Echo | Grants a chance to reflect magic effects back at the enemy. | Enemies | Knight | |
Electron Field | Generates a field of electricity that continuously shocks the enemy (AoE). | Enemies | Atlantian Battlemage | |
Elegy of Reprisal | Reduce the Action Power of the enemy that attacked you for a chance to weaken them. Passive. | Enemies | Maestro | |
Empowered Aura | Empowers other Spear wielders, restoring Health and boosting Multi-Hit rate every turn (AoE). (Passive). | Allies | Taoist | |
Empowering Control | Takes control of allies using puppetry powers, increasing their abilities. Allows Stunned characters to lose their Combo Count. | Allies | Puppeteer | |
Empress' Blessing | Empress' Blessing shields allies from all magic. | Allies | Celestial Hunter, Empress, Marksman | |
Empress' Curse | The Empress' Curse prevents enemies from using magic for a certain period. | Allies | Empress | |
Enraged Beast's Soul | The Enraged Beast's Soul imbues the Druid's allies with more powerful abilities. | Allies | Combo Skill | |
Evanescent Scud | Damage enemies with many lights (AoE). Casting Evanescent Scud on top of Destructive Wind casts Combo Skill Bursting Beam. | Enemies | Mage | |
Evergreen Grace | The gigantic tree's grace restores Vitality and increases Action Power and Multi-Hit every turn. Passive. | Self | Allies | Dryad |
Eye of the Sleeping Dragon | Brings out inner abilities to detect enemy weaknesses. This skill increases Physical Attack Power and Critical Rate. | Self | Allies | Trainee Bai Yigai |
Family Signet | Decreases enemy Bows' Attack Power (AoE). Combined with Smoke Bomb triggers Combo Skill Bomb Attack. | Enemies | Princess | |
Fatal Flourish | Completely drains your Magic Points to damage the enemy. The more Magic Points you use, the greater the damage. | Enemies | Clown | |
Fierce Tiger Strike | Pounces the enemy to reduce fighting spirit. Physical attacks have a chance to reduce enemy Defense and consume Magic Points. Passive. | Enemies | Trainee Soranggoon | |
Flame Blow | Burn enemies with a powerful flame that strikes twice (AoE). | Enemies | Mage | |
Flame Spear | Cause severe damage to the enemies with a flame spear attack. | Enemies | Dragoon | |
Flame Sword | Damage an enemy with a sword of flame. | Enemies | Knight, Swordsman | |
Flashbang | Disorient your enemies with a flash of blinding light, decreasing their Action Power. | Enemies | Demeian Guardian | |
Forest Prison | Trees surround the enemy, preventing them from attacking allies. | Enemies | Druid | |
Freezing Atmosphere | Create a bitter cold by controlling the atmosphere in order to weaken the enemy's Melee mercenaries and block enemy's Magic power (AoE). | Enemies | Elementalist | |
Freezing Axe | Freeze an enemy for some time with a blast of ice from your axe. | Enemies | Northern Viking, Reaver, Viking | |
Fury of Eight Immortals | Melee expertise is used to weaken other Melee fighters (AoE). Sheer strength of will reduces the Attack Power of melee attacks from enemies. Only one team will be affected by this skill in regular battle. This skill can be applied to a different team on a different turn. | Enemies | Trainee Chiu Hong | |
Gift of Prometheus | Has a chance to imbue the caster's Arrows with fire. (Passive). | Self | Allies | Centaur Archer |
Green Dragon Glaive | Attacks the entire enemy Formation with the power of the Green Dragon (AoE). | Enemies | General | |
Green Dragon Strike | Strikes the enemy with the power of the Green Dragon. Only usable when near Death. | Enemies | General | |
Green Dragon's Rage | Releases the Green Dragon's rage, weakening Ranged enemies (AoE). Casting Green Dragon's Rage on enemies affected by Beast's Soul triggers Combo Skill Green Dragon's Roar. | Enemies | Dragoon, General | |
Green Dragon's Roar | Greatly reduces the offensive power of Ranged enemies. | Enemies | Combo Skill | |
Guard Dispel | Removes Holy Guard from the enemies’ front row. | Enemies | Atlantian Battlemage, Atlantian Blademaster, Berserker, Dragoon, Knight, Reaver, Mage | |
Guardian Sheath | Reduces the Combo Count for King Arthur and his allies. | Allies | Dark King Arthur, Sage King Arthur | |
Hallowed Heavens | Uses powerful meditation to strengthen Staff mercenaries (AoE). Every turn, allies will recover Health and gain Intelligence. | Allies | Trainee Hualin | |
Hallucination | Makes the enemies hallucinate and unable to use magic. | Enemies | Minstrel | |
Hand of Fortune | Protects allies from all non-physical attack skills. Increases target’s Magic Defense and restores Magic Points. | Allies | Trainee Bai Yigai | |
Healing | Heal your team by surrounding them with the power of life. | Allies | Atlantian Battlemage, Mage, Oracle | |
Healing Pulse | Releases and burst of energy to Heal allies (AoE). | Allies | Automaton | |
Heaven's Fury | A powerful storm front deals severe damage the the entire formation (AoE). | Enemies | Stormcaller | |
Hell Flame | Damage enemy drastically by surrounding them with flames of darkness. | Enemies | Combo Skill | |
Hex of Darkness | Damage an enemy with dark power. If you use Hex of Darkness on an enemy who's been affected by Dark Seed, Combo Skill Hell Flame will be put in action. | Enemies | Mage, Shaman | |
Holy Arhat Fist | Uses a serene aura to weaken opponents. Those hit by this skill lose all Magic placed on them and take great physical damage. | Enemies | Trainee Fangzhang | |
Holy Guard | Celestial power protects your team from all Magic. | Allies | Monk | |
Hwarang's Aura | Increases Ranged mercenaries' Attack Power and Combo Rate (AoE). Passive. | Allies | Celestial Hunter, Hwarang | |
Hwarang's Fury | Increases Allies' Attack Power by sacrificing himself when Health falls below certain level. The Hwarang who uses this magic will lose his life. | Allies | Hwarang | |
Hunter's Mark | Marks a single target to lower their Defense and Vitality, and restores your Vitality, as long as the mark is up. | Enemies | Celestial Hunter | |
Ice Ridge Axe | This magic allows to lock up your enemies in an ice ridge by drawing freezing power from the core of the earth. | Enemies | Northern Viking | |
Imperial Signet | Decreases enemy Cannons' Attack Power (AoE). Combined with Smoke Bomb triggers Combo Skill Bomb Attack. | Enemies | Princess | |
Immortal Lightning | Fills your weapon with lightning to deal shock to enemies. This skill has a chance to Stun with physical attack. | Self | Allies | Trainee Bai Xian |
Impulse | Sends a pulse of energy to increase an ally's Attack Power, Multi-Hit rate and [[Magic skill. | Enemies | Atlantian Battlemage | |
Infernal Blood | Sacrifices blood to immolate enemies. Does more physical hits on affected enemies. | Enemies | Trainee Nightshade | |
Insidious Poison | Releases a colorless, odorless poison. Damages enemies over time (DoT) and reduces Vitality. Poison worsens if hit by Seal of Evil. | Enemies | Trainee Nightshade | |
Intense Enlightenment | The unenlightened suffer for their misdeeds. targets have reduced maximum Health and take damage over time (AoE, DoT). | Enemies | Trainee Xuanzang | |
Karmic Cunning | Places a bomb of compressed chi on the enemy. The bomb will explode after a few turns, dealing massive damage. | Enemies | Trainee Beggar Su | |
King's Command | Seals the enemy's physical attacks. | Enemies | Dark King Arthur, Knight (Mercenary), Sage King Arthur | |
Know Thy Enemy | Deal additional damage to enemies of the same class. | Enemies | Marksman | |
Legendary Dragon Strike | Strikes the enemy so hard that they cannot react. A successful physical attack has a chance to reduce the enemy's Action Power. | Enemies | Trainee Shao Xian | |
Lightning Lash | Transforms into a Goddess. | Self | Allies | Stormcaller |
Light Slash | Slashes the enemy with a sword of light. When combined with Vortex, it explodes into a mighty Combo Skill Divine Slash. | Enemies | Lady Knight | |
Lightning Spear | Attack a column of enemies with a shocking burst of lightning. Will also lower the enemies' Action Power. | Enemies | Dragoon, Spearman | |
Lotus Mantra | Powerful meditation is used to strengthen Gun mercenaries. Every turn, they will recover their Health and increase their Multi-Hit rate (AoE). Passive. | Allies | Trainee Shao Xian | |
Luohan's Wisdom | Converts damage into power. Has a chance to increase Multi-Hit rate and Attack Power when making a physical attack. | Self | Allies | Trainee Bai Xian |
Mana Burn | The mercenary eliminates your opponent's Magic Points and converts it to damage. | Enemies | Atlantian Battlemage, Exorcist, Knight | |
Mana Drain | Steal the opponents Mana to recover the Witch's. | Enemies | Witch | |
Mana Recharge | Recovers your allies' Magic Points. | Allies | Witch | |
Mana Seal | The mercenary prevents enemy Staves from using skills (AoE). | Enemies | Exorcist | |
Mana Shield | Restores Health when attacked. Passive. | Self | Allies | Mage |
Mana Trap | Drains Magic Power over time (AoE, DoT). Casting Mana Trap on Brutal Will, Divie Will, Seth's Will or Tarkan's Will triggers Combo Skill Mind Breaker, destroying the will spell. | Enemies | Atlantian Battlemage, Witch | |
Mantle of Death | Fills your enemies with terror, reducing recovery magic and movement speed each turn. | Enemies | Lich | |
Marauder's Edge | Increases Attack Power and Multi-Hit Rate in swords of Formation (AoE). Passive. | Allies | Atlantian Blademaster, Knight, Pirate | |
Masquerade | Put on your mask to temporarily increase your Attack Power. | Self | Allies | Atlantian Blademaster, Clown, Knight |
Master's Discipline | This savage beating deals great damage to the target. Additional damage is done to those who are already affected by Karmic Cunning. | Enemies | Trainee Chueh Shui | |
Meditation | Restores a bit of your Action Power each turn and speeds up your cooldown. | Self | Allies | Mage |
Melody of Madness | Play a maddening tune, causing enemies to lose control. | Enemies | Maestro | |
Meteor Strike | Damage Enemies in range by summoning powerful meteors from the sky (AoE). | Enemies | Witch | |
Mind Breaker | Attacks the enemy's mind, destroying the effects of magic such as Brutal Will and Seth's Will. | Enemies | Combo Skill | |
Morale Boost | Restores Magic Points to allies. | Allies | Berserker, Bounty Hunter | |
Mother Hulda | Mother Hulda Heals allies and removes their Debuffs or strips enemies of their buffs. | Allies or Enemies | Folklorist | |
Multi Arrow | Powerful arrows will fly into the enemy's Formation and hit the targets. | Enemies | Dark Archer | |
Multitude of Blessings | Uses intense meditation to strengthen Ranged mercenaries (AoE). Every turn, allied Ranged mercenaries gain Dexterity and Evasion. Passive. | Allies | Trainee Beggar Su | |
Musicians of Bremen | Attacks the enemy with a sound wave. If the caster uses a normal attack on an affected enemy, the sound wave explodes for extra damage. | Enemies | Folklorist | |
Namo Amitabha | Indoctrinates enemies. Targets are unable to use Magic. Works on bosses. | Enemies | Trainee Maitreya | |
Noble Sacrifice | Heal your team by sacrificing yourself (AoE). The Character who uses this ability will die. | Allies | Mage, Shaman | |
Ocean Blessing | The power of the sea protects allies from Magic and Heals their wounds. it also reduces the Combo Count by 1. | Allies | Goddess | |
Odin's Chain | The power of Odin's chain prevents the enemy from delivering physical attacks. | Enemies | Valkyrie | |
Oriharukon Core | All Cannon mercenaries' Attack Power, Critical and Multi-Hit rate increases (AoE). Passive. | Allies | Automaton | |
Parting Shot | Grants a chance to fire an extra shot. Passive. | Enemies | Celestial Hunter | |
Patriotic Resolve | When you are facing an extreme situation, this skill brings out your hidden power and grants you unbeatable strength. | Self | Allies | Patriot |
Peace of Mind | Serenity envelops allies to wash away pain. Incoming physical damage is reduced and Evasion increased. | Allies | Trainee Ching Yue | |
Piercing Arrow | Launches an arrow that drives through a column of enemies to deal massive damage. | Enemies | Celestial Hunter | |
Power Saw Raid | Jumps into the enemy Formation, brandishing a Power Saw (AoE). | Enemies | Punisher | |
Preemptive Strike | Ranged enemies suffer decreased Attack Power, Multi-Hit rate and Accuracy (AoE). | Enemies | Demeian Guardian | |
Primal Monsoon | Ravages the enemy Formation with a monsoon (AoE). Casting Primal Monsoon over Retribution triggers Combo Skill Annihilation. | Enemies | Sorceress | |
Princess' Order | Increases your Ranged mercenaries' Defense and recover Health every turn (AoE). Passive. | Allies | Atlantian Battlemage, Mage, Princess | |
Protect | A spell cast automatically on your main character at the start of the battle. Increases defense and regenerates Health. Shield of Protection can't be learned at the same time. | Main | Allies | Monk |
Purifying Path | Removes all magic effects on either your allies or your enemies. Casting Purifying Path over Retribution triggers Combo Skill Annihilation. | Allies or Enemies | Sorceress | |
Quantum Leap | Controls the flow of time and space to restore your allies' cooldown and Magic Points (AoE). | Allies | Mage | |
Quickening | Blesses allies with Valhalla's might, increasing Action Power in normal battles and speed in TBS. | Allies | Atlantian Blademaster, Valkyrie | |
Rally | Boosts the Main Character's Attack Power, Defense, Critical and Intelligence. Passive. | Main | Allies | Warlord |
Ravaging Melody | Play ravaging melodies to take away enemies' Attack Power (AoE). | Enemies | Maestro | |
Red Riding Hood | Transforms the target into a cowardly wolf, disabling it. The effect ends if the target is attacked. | Enemies | Folklorist | |
Requiem | Soul disturbing melodies damage enemies. Deals severe damage if it is not dispelled in time. | Enemies | Maestro | |
Resurrection | Revives an ally from the dead. | Allies | Necromancer | |
Retaliation | Grants a chance to Stun the opponent that stunned you. | Enemies | Berserker | |
Retribution | Punishes enemies by weakening them. Casting Sorceress spells like Purifying Path, Primal Monsoon or Beating Sun over Retribution triggers Combo Skill Annihilation. | Allies or Enemies | Sorceress | |
Revenge | Whenever an opponent attacks, Tania will counterattack and deals a Critical hit. When striking, a certain probability Stuns. | Enemies | Slave Warrior | |
Revolver Rush | Damages the enemy with a wild barrage from her revolver. | Enemies | Sheriff | |
Righteous Bolt | Blasts the enemy with a powerful electric bolt. | Enemies | Atlantian Battlemage | |
River of Stars | A skill natural to Healers, this restores the target's Health over time (HoT). | Allies | Trainee Ching Ya | |
Royal Signet | Decreases enemy Gunners' Attack Power (AoE). Combined with Smoke Bomb triggers Combo Skill Bomb Attack. | Enemies | Princess | |
Rusty Axe | Reduces the effectiveness of enemies' Axes (AoE). | Enemies | Prophet | |
Sacred Shield | Puts the target in an ultimate defensive state that no attack can penetrate. Recovers some Health. | Allies | Trainee Ching Ya | |
Sacrificial Awakening | Recovers stunned allies by using his own Health. | Allies | Berserker, Punisher | |
Sage King's Dignity | The Sage King's Dignity protects allies from all Magic attacks and increases allies' Statistics. | Allies | Sage King Arthur | |
Sage Sword Excalibur | Basic attacks have a chance to of unleashing Excalibur's power to damage all enemies (AoE). | Enemies | Dark King Arthur, Knight (Mercenary), Sage King Arthur | |
Salvation | Removes continuous magic from allies. Restores a random amount of Health. | Allies | Maestro, Minstrel | |
Sanguine Touch | Absorbs blood from enemies using a curse placed on you. Restores your Health when you strike enemies. | Self | Allies | Trainee White Witch |
Savage Arrow | Fire a particularly brutal shot into a row of enemies, leaving them in unbearable pain. | Enemies | Marksman | |
Scorching Bullets | Flaming bullets scorch the enemy. Cast over Prophet magic, Deep Insight and Smoke Bomb for extra damage. | Enemies | Rifleman | |
Seal Instrument | Decreases the Attack Power and action power of enemies' Instrument mercenaries and blocks their Magic (AoE). | Enemies | Hwarang | |
Seal of Evil | Enemies hit with the physical attack of Seal of Evil are cursed. Health and Attack Power are reduced with every turn while the curse is active. | Enemies | Trainee Empress Tianmo, Trainee Guangmo, Trainee Heisha Modi, Trainee Hualin, Trainee Mo Chien Lang, Trainee Nightshade, Trainee Shen Hong, Trainee White Witch | |
Seal Power Saw | Decreases Attack Power and magic defense of the enemy's Power Saw mercenaries and seals their Magic (AoE). | Enemies | Minstrel | |
Seal Staff | The mercenary decreases the Attack Power of Staff wielding enemies (AoE). | Enemies | Exorcist | |
Seth's Will | The mercenary fills your party with the will of Seth, making them turn berserk, but also increasing their Attack Power and chance for Combo Rate. Casting Mana Trap on Seth's Will triggers Combo Skill Mind Breaker, destroying the will spell. | Allies | Oracle | |
Shadowless Kick | Strikes with an incredibly fast kick. Targets are immobilized for a few turns. Reduces Action Power and Magic Defense. | Enemies | Trainee Soranggoon | |
Shackles of the Thicket | The roots of the gigantic tree restrain your enemy and absorb it's Vitality. | Enemies | Dryad, Stormcaller | |
Shattered Sword | Reduces the effectiveness of enemies' Swords (AoE). | Enemies | Prophet | |
Shield Bash | Smashes an enemy with his shield, leaving it unable to act. | Enemies | Atlantian Blademaster, Champion, Knight | |
Shield of Protection | Increases physical defense and restores some Health every time the Main Character takes damage. Protect can't be learned at the same time. | Main | Allies | Monk |
Shooting Stance | Gets into a shooting stance so that you can damage an enemy drastically on your next turn. | Self | Allies | Janissary, Rifleman |
Silence | The mercenary silences the opponent, preventing them from using Magic skills. Also lowers Defense and Attack Power of the enemy. | Enemies | Archer, Marksman | |
Silence of the Grave | Lowers the enemy's Magic Defense and has a change to inflict Silence. After activating skill, cast Riva Faust's Blood Curse to lower their defense even more. | Enemies | Lich | |
Smoke Bomb | Decreases enemies' Accuracy with a smoke bomb (AoE). Casting Princess' sealing magic on top of Smoke Bomb triggers Combo Skill Bomb Attack. | Enemies | Bombardier, Cannoneer | |
Soul Fortitude | Soul Fortitude nullifies all confused spells on friendly units. (AoE). | Allies | Slave Warrior | |
Soul Wound | Enemies take more damage from Ranged attacks. Targets take damage every turn, especially on targets suffering Magical Fire. | Enemies | Trainee Shen Hong | |
Sparta | Raises the Attack Power, Accuracy and Critical rate of allied Spear mercenaries (AoE). Passive. | Allies | Spartan | |
Speed Cast | The mercenary increases the Action Power of your Staff mercenaries (AoE). Health regenerates slightly at the start of each your combat phase. | Allies | Exorcist | |
Spirit Echo | Calls upon the spirit of the spear to deal extra damage and decrease Action Power. Passive. | Enemies | Dragoon, Taoist | |
Star Spite | The stars avenge you by damaging the enemies who attack you. Passive. | Self | Allies | Astrologer, Atlantian Battlemage, Mage |
Static Shield | A field of electricity surrounds the caster, inflicting damage on attackers. Passive. | Self | Allies | Atlantian Blademaster |
Steady Stance | Increases the caster's Multi-Hit rate and Attack Power. Passive. | Self | Allies | Rifleman, Sheriff |
Stellar Hunt | Unleashes massive damage on enemies. | Enemies | Astrologer | |
Storm Blast | Cut the enemy's body with a sawblade to cause severe damage and lower the enemies' might. This magic is passive, and not increased by charms. | Enemies | Berserker | |
Storm Master | Basic attacks can shock enemies. Passive. | Enemies | Stormcaller | |
Strong Heart | Grants resistance to Ranged attacks and enhances the body. | Self | Allies | Trainee Chueh Shui |
Summon Machine | Summon the inventor's invention. | Self | Allies | Inventor, Rifleman |
Sundered Power Saw | Reduces the effectiveness of enemies' Power Saws (AoE). | Enemies | Prophet | |
Tarkan's Will | Goes into a rage, boosting Attack Power, Multi-Hit rate, Accuracy, Critical and Action Power. In TBS, boosts speed. Casting Mana Trap on Tarkan's Will triggers Combo Skill Mind Breaker, destroying the will spell. | Self | Allies | Tarkan |
Tempest Spirit | When hit, the Tempest Spirit has a chance to increase Statistics and reduce damage. (Passive). | Self | Allies | Centaur Archer |
Thousand Buddhas Strike | Stuns the enemy with a weapon strike. Physical strikes have a chance to reduce target Multi-Hit rate and Accuracy. | Enemies | Trainee Master Lian Hua | |
Thousand Palms of Rulai | Increases ally physical Defense and disperses damage (AoE). | Allies | Trainee Master Lian Hua | |
Thunder Palms | Damages enemies with powerful lightning strikes. Additional damage deal to those suffering Intense Enlightenment (AoE). | Enemies | Trainee Dharma | |
Thunder Soul | Collects violent thunder in your blades and unleashes them upon the enemy. | Enemies | Atlantian Blademaster | |
Thunderbolt Slash | Smite the enemy (front row) with bolts of thunder. | Enemies | Atlantian Blademaster, Knight, Warlord | |
Toxic Sword | Causes damage at a certain rate and the enemy who's been attacked will be poisoned. This magic is not affected by charms or increased weapon skill. | Enemies | Pirate | |
Tribal Signet | Reduces the effectiveness of enemies' Instruments (AoE). Combined with Smoke Bomb triggers Combo Skill Bomb Attack. | Enemies | Princess | |
Unstoppable | Iron-clad will allows the user to hit harder and resist Stun spells. Passive. | Self | Allies | Tarkan |
Up Tempo | Remove all negative Magic effects on your allies and reset the Combo Count. | Allies | Maestro | |
Vagrant's Lure | Catch enemies off-guard and leave them rooted in place. Those hit by the skill will take damage over time (DoT), have reduced Action Power, and become Immobilized. Your Health will recover while panhandling. | Enemies | Trainee Gou Chen Nam | |
Valhalla's Sword | Has a change to summon Valhalla's blades and Stun enemies during a physical attack. | Enemies | Valkyrie | |
Vampiric Thirst | Steal Health from the enemy during a basic attack. Passive. The activation rate depends on the skill level. | Enemies | Maestro, Vampire | |
Vessel of Wrath | Rapidly amplify your skills with an unmatched fighting spirit to attack the opponent. | Enemies | Dragoon | |
Vital Seal | Decreases Action Power and seals physical and magical attacks. At higher skill levels, decreases Defense and gives a small increase to Magic Defense. Works on bosses. | Enemies | Taoist | |
Volkhova's Elation | Inflicts strong Magic Damage on all opponents with the power of the Sea (AoE). | Enemies | Bard | |
Vortex | The mercenary damages all opponents by surround them with a vortex of dark elemental Magic (AoE). When Divine Slash is cast on top of Vortex, it explodes into a mighty Combo Skill Divine Slash. | Enemies | Oracle | |
Waltz of the Blade | A brilliant sword dance that maximizes the potential of your blades, giving you unprecedented power (AoE). | Enemies | Atlantian Blademaster | |
War Cry | Weaken your enemies' morale with a mighty war cry. Casting War Cry on allies affected by Beast's Soul triggers Combo Skill Enraged Beast's Soul. | Enemies | Dragoon, Spartan | |
Warrior's Rage | Attack enemies with a burst of overpowering rage. | Self | Enemies | Reaver |
Wasting Evil | Curses enemies to be weak against Staff attacks. Deals damage over time (DoT), with more damage taken by enemies afflicted by Magical Fire. | Enemies | Trainee Hualin | |
Watchful Soul | A lost soul watches over the caster, allowing her to avoid more physical attacks. | Self | Allies | Maestro, Necromancer |
Weapon Rend | Disarm enemies to lower their physical Attack Power. Increases damage dealt by other mercenaries' Sword magic. | Enemies | Champion | |
Wild Shot | Damage an enemy by shooting it with a magic cannon. | Enemies | Gunner, Rifleman | |
Wildwood Regeneration | The gigantic tree's blessing cancels enemy attacks or Debuffs on your ally. Decreases Action Power slightly in certain situations. | Allies | Dryad |