The Vampire (Carmilla) is a grade B Instrument Mercenary.
The Vampire is descended from royal blood, and seeks to live her life without taking the lives of others.
Using her vampiric power, she absorbs enemies' health to restore her own. She also possesses mastery of dark music that lets her sap the energy from enemies or heal her allies over time.
You can have up to 1 of this mercenary.
Assessment[]
Carmilla is one of the best healers in the game! Her healing skill (Dawn Harmony) heals for a good amount of health and heals a full column in your formation 2 turns in a row. In addition, she can often heal 2 or even 3 turns in a row, so she can heal 2 or 3 full columns in 3-4 turns. She also has good offensive skills.
Even though she is an Item Mall mercenary, at Grade B, her upgrades with Phoenix Soul Jewels instead of Multi-Hued Soul Jewels for her upgrades make her OP in terms of cost.
Characteristics[]
- Type: Ranged
- Grade: B
- Weapon: Instrument
- Off-Hand: Music Sheet
- Range:
Attributes[]
- Strength: 193
- Dexterity: 350
- Defense: 148
- Intelligence: 316
- Vitality: 164
- Magic Defense: 305
Basic Attack[]
- Ranged Two in Column
- Action Power: 68-97
- Action Power raised by Vacancy: 12% (up to 3 vacancies)
Recruitment[]
- The Vampire is an Item Mall merc. You cannot recruit her via a quest line.
- Carmilla's Rose is the Sealed Orb for summoning the Vampire mercenary. You can use it at Main Character level 1. You might find it on the Market.
- She is sometimes available as an event reward.
- Carmilla was available as a reward in the Return of Dark Crystal 2015 event.
History[]
Carmilla was is the first fan-designed mercenary.
Upgrades[]
Phoenix Soul Crystal and Phoenix Soul Jewel.
Class | Level | Requirements | Str | Int | Dex | Vit | Def | MDef |
---|---|---|---|---|---|---|---|---|
Vampire | 1 | None | 193 | 316 | 350 | 164 | 148 | 305 |
Vampire I | 20 | 50 Phoenix Soul Crystal | 211 | 351 | 411 | 186 | 267 | 310 |
Vampire II | 50 | 100 Phoenix Soul Crystal | 223 | 383 | 467 | 220 | 368 | 315 |
Carmilla | 80 | 20 Phoenix Soul Jewel | 244 | 417 | 535 | 231 | 508 | 320 |
Carmilla I | 100 | 40 Phoenix Soul Jewel | 267 | 451 | 615 | 246 | 657 | 325 |
Carmilla II | 120 | 60 Phoenix Soul Jewel | 280 | 487 | 677 | 264 | 806 | 330 |
Carmilla III | 130 | 80 Phoenix Soul Jewel | 295 | 525 | 756 | 284 | 956 | 335 |
Carmilla IV | 140 | 80 Phoenix Soul Jewel | 310 | 566 | 844 | 306 | 1134 | 340 |
Carmilla V | 150 | 80 Phoenix Soul Jewel | 326 | 615 | 944 | 331 | 1344 | 345 |
Carmilla VI | 160 | 80 Phoenix Soul Jewel | 391 | 738 | 1132 | 397 | 1612 | 345 |
Skills[]
This Mercenary can use these Magic Skills:
All 3 of the Vampire's magic skills were updated to scale with the level of the mercenary in the Perils of Avalon Update.
Dawn Harmony[]
Restores allies' Health over time (HoT). In TBS, it lasts for only 1 turn, but can resurrect allies.
- Range:
- Duration: 2 Turns
- Cooldown: 2 Turns
- Action Power Cost: 150
- Type: Active
Dusk Elegy[]
Play Dusk Elegy to greatly lower the enemy's Magic Defense and absorb the enemy's Health continuously.
- Range:
- Duration: 2 Turns
- Cooldown: 2 Turns
- Action Power Cost: 150
- Type: Active
Vampiric Thirst[]
Steal Health from the enemy during a basic attack. The activation rate depends on the skill level.
- Range:
- Duration: 1 Turn
- Cooldown: 0 Turns
- Action Power Cost: 0
- Type: Passive