Will is a game mechanic designed to limit the frequency of certain player actions. Although will is expressed as a percentage, the maximum amount of will a player can have is dependent upon a players level, and ranges between 100-150%. Will may be spent on restricted actions as long as sufficient will is available. Whilst will remains below its maximum value, it gradually recharges over time at a rate of 1% per 6 seconds
It takes 1 minute to gain 10% Will.
Restricted actions[]
The actions shown in the following table require a certain amount of will to perform.
Action | Description | Will |
---|---|---|
Sharing Monster Info | Sharing craft skills or monster information. | 50% |
Teleporting | Teleporting by any means, including using the travel agency. | 20-80% |
Reading Books | Experience and crafting books require will, others do not. | 10% |
Exchanging mercenaries | Storing and retrieving mercenaries from the mercenary room both in and out of combat. | 5% |
Eating food | All crafted food consumes will, but some special food does not. | 1-10% |
Maximum value[]
Will scales with a player's Main Character level. For levels between 50 to 100, the maximum will value increases at every other level by 1%, as shown in the table below, up to a maximum Will of 150%. Also shown is the time it takes for will to reach its maximum value when starting from zero, in minutes. EDIT: Player level 130 has 150% max will and takes 14 minutes for full.
Player level | Maximum will | Recharge time |
---|---|---|
50 | 100% | 10'00 |
52 | 101% | 10'06 |
54 | 102% | 10'12 |
56 | 103% | 10'18 |
58 | 104% | 10'24 |
60 | 105% | 10'30 |
62 | 106% | 10'36 |
64 | 107% | 10'42 |
66 | 108% | 10'48 |
68 | 108% | 10'54 |
70 | 110% | 11'00 |
72 | 111% | 11'06 |
74 | 112% | 11'12 |
76 | 113% | 11'18 |
78 | 114% | 11'24 |
80 | 115% | 11'30 |
82 | 116% | 11'36 |
84 | 117% | 11'42 |
86 | 118% | 11'48 |
88 | 119% | 11'54 |
90 | 120% | 12'00 |
92 | 121% | 12'06 |
94 | 122% | 12'12 |
96 | 123% | 12'18 |
98 | 124% | 12'24 |
100 | 125% | 12'30 |