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Will is a game mechanic designed to limit the frequency of certain player actions. Although will is expressed as a percentage, the maximum amount of will a player can have is dependant upon a players level, and ranges between 100-125%. Will may be spent on restricted actions as long as sufficient will is available. Whilst will remains below its maximum value, it gradually recharges over time at a rate of 1% per 6 seconds.

Restricted actionsEdit

The actions shown in the following table require a certain amount of will to perform.

Action Description Will
Giving gifts Giving a gift to a beginner. 50%
Sharing information Sharing craft skills or monster information. 50-100%
Teleporting Teleporting by any means, including using the travel agency. 20-80%
Reading books Experience and crafting books require will, others do not. 10%
Exchanging mercenaries Storing and retrieving mercenaries from the mercenary room both in and out of combat. 5%
Eating food All crafted food consumes will, but some special food does not. 1-10%

Maximum valueEdit

Will scales with a player's main character level. For levels between 50 to 100, the maximum will value increases at every other level by 1%, as shown in the table below. Also shown is the time it takes for will to reach its maximum value when starting from zero, in minutes.

Player level Maximum will Recharge time
50 100% 10'00
52 101% 10'06
54 102% 10'12
56 103% 10'18
58 104% 10'24
60 105% 10'30
62 106% 10'36
64 107% 10'42
66 108% 10'48
68 108% 10'54
70 110% 11'00
72 111% 11'06
74 112% 11'12
76 113% 11'18
78 114% 11'24
80 115% 11'30
82 116% 11'36
84 117% 11'42
86 118% 11'48
88 119% 11'54
90 120% 12'00
92 121% 12'06
94 122% 12'12
96 123% 12'18
98 124% 12'24
100 125% 12'30

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